Devlog
GameDev
Tips & Tricks
Devblog #3 – Interaction system, first video etc
The past few weeks were a slow slog refactoring the interaction system. Progress was slow due to...
gekido
Nov 8, 2020
2 min read
Randomizing Props – Procedural Bookshelves!
Last time we discussed how our Prop generation system has 3 basic elements / behaviours: Spawn a...
gekido
Oct 11, 2020
4 min read
Prop Generator
Let’s dive into the detail of our procedural system. As I mentioned last time, the procedural...
gekido
Oct 10, 2020
4 min read
New Series – Procedural Cities!
Now that I have the basic game structure in place, the next fun challenge that I have is to figure...
gekido
Oct 10, 2020
4 min read
Character Pipeline #3 – UV Layout in Marvelous
When we last left off, we had finished up the retopo of our outfit in Maya. There are a few key...
gekido
Apr 26, 2020
4 min read
Character Pipeline #2 – Clothing Retopo from Marvelous with Maya
A Retopology Pipeline – Marvelous Designer & Maya I’m far from an expert at retopo...
gekido
Apr 23, 2020
13 min read
Character Pipeline #1 – Introduction, basic workflow with Character Creator & Marvelous Designer
For the game that I’m working on, I’m using characters from Reallusions Character...
gekido
Apr 19, 2020
9 min read